Mar 18, 2006, 03:39 PM // 15:39
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#21
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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i think 6 adren and distr blow swing time would make this skill viable
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Mar 18, 2006, 03:45 PM // 15:45
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#22
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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/signed for a buff
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Mar 18, 2006, 04:23 PM // 16:23
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#23
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Racthoh
1/2 second or interrupts everything would be nice.
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This guy interrupts WoH and Cry of Frustration with Skull crack, clearly it's overpowered and needs a nerf.
Its a nice skill for sword tanks, since swords have no really needed elite anyways... and mobs are predictable enough to use it even with the horrific timing of the skill.
I'd say maybe drop the adren cost somewhat, but thats all. Some skills are simply destined to be PvE only.
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Mar 18, 2006, 05:03 PM // 17:03
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#24
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Academy Page
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5 adrenaline cost
If this attack hits, target foe is interupted. If that foe was casting a spell, they are dazed for 10 seconds
disrupting chop and other interupts do not attack faster. I use frenzy or another speed boost to use them.
15 seconds for this skill is "balanced" by the fact it can only interupt a spell, and only dazes if it interupts a spell.
with my discription, the daze does not become overpowered, you can use this as a generic interupt, and it recharges fairly quickly.
MABY give it a little bigger boost because it is an elite, but I feal that would not be neccesary, and I would start using this skill as it is described above.
Note - this skill is virtualy worthless for PvP or PvE as it is currently - it does need to be changed
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